Showing posts with label noise. Show all posts
Showing posts with label noise. Show all posts

June 19, 2011

waves and ripples

    Here are some screenshots and video capture of a Processing sketch I made to show wave motion on a plane in 3D. This sketch is a lot of fun to mess with and it produces some really amazing looking results.

    Unfortunately neither the images or video show the beauty of watching these run at full speed in their native environment. The video is not good at all. I haven't found a nice way to capture video on my computer yet, the files are huge, the quality is poor, and the worst part is that doing the capture bogs down my computer making the sketch run abnormally slow and choppy. At least you can get a sense of what the motion looks like though. The images, while free of these issues, just don't capture the beauty of watching the plane freely wave and ripple. I think that, despite the limitations, these images and videos are still pretty awesome though and I hope you enjoy them.

Note: I forgot to turn off the [non-working] sound when doing the screen capture. Thats why the video has those crazy sounds.

This is a basic sign wave propagating from the center pf the plane.

From straight above:


and from other perspectives:

June 10, 2011

More Intermediate Beauty

    Programming is an art and a science. Like most things in life, the fun is in the journey.
    Here I was working on creating my own noise generation algorithm. I had hoped to make something like Perlin noise. I wanted to take a shot at it before studying how others (including Ken Perlin) approached it. After making these I decided I better start studying. So far I've come to realize Perlin pretty much made his algorithms to avoid the approach I took (for really good reason). Still, I made some pretty pictures.

 

These were just a couple of screenshots from another project, I thought they looked awesome though.